Victory Point Games has been making print-on-demand games for quite some time now and they’ve always had the knack to come up with games on subject matters that were off-beat enough and with a small enough footprint to interest me. At the same time, while the quality of the components wasn’t a real problem when it came to wargames, pure card games were, at least to me, problematic. I’ve played in the past a number of Avalon Hill titles which had less than ideal cards but, in this day and age, I for one didn’t want to deal with a card game which had flimsy cards that were not standard size.
I was quite happy to learn that with their new production equipment they would be able to make something that was close to a real card for their card games and thus I was tempted once more with a game that I had my eye on for quite some time: Tenka, a card game of Shogun Japan that claimed a simple rule set for a quick, chaotic game. When I saw that Supernova Games had a copy at Stack Academy, my fate was sealed: I had no choice but to get a copy and boy am I glad that I got it.