Space, the final frontier, or at least the latest frontier in micro-games. Not too many micro games do space well (there is Pocket Imperium that is quite neat however) and even less do hand/deck management. Granted, there aren’t many hand-management games out there in the first place, with it being similar to deck-building. In hand-management, you grow your hand of card and thus what you can do, but you never shuffle your cards.
Eminent Domain: Microcosm not only does space and hand-management, but does it in a micro-game kind of way. The latest in the Eminent Domain line (which right now only includes Eminent Domain and expansions, but will soon add Eminent Domain: Battlecruisers), it plays really well while maintaining the main flavor of Eminent Domain. Is it fun? Let’s check it out!