Games Workshop is a company that really captured my imagination in the late 80s, early 90s when I started to explore and discover games other than the Monopoly/Sorry/Scrabble trifecta. I was in college back then and a whole new world had opened up to me beyond the confines of the suburbs that I grew up in: gone was the hair metal, bad sitcoms and boring novels. The new stuff was stimulating: punk music, bad horror movies and the books, ah the books: great novels such as Naked Lunch, On the Road and the British new wave of horror and fantasy, with Clive Barker and Ramsey Campbell at the forefront. Of course, a new type of games I was discovering was also opening up my eyes: role-playing games such as Dungeons and Dragons and Call of Cthulhu as well as miniatures games and the king of minis was Games Workshop.
Of course, GW made more than just minis games, but no matter what type, they always had gorgeous artwork and crazy back story to go along with it. One of the weirdest combination was Warhammer and Football (american football, that is) which gave us the great Blood Bowl. Cut to many years later and while I gave up on GW and their constant money-based escalation, the interest in their colorful world still remains. Now we have something that maintains that flavor with a price/expansion structure I can get behind: Blood Bowl Team Manager (Fantasy Flight Games) by Jason Little.