Category Archives: The Mechanics

The Mechanics: Worker Placement

In this instalment of The Mechanics I’d like to take a closer look at one of my favorite mechanic of the last few years, namely that of Worker Placement. I have to admit that I thought that the idea of worker placement was older than it is. I was sure I had played something that used it when I first got back into board games but looking into it on Boardgamegeek, it seems that the idea came up about 10 years ago. As with anything geek related, there are debates as to what is the first worker placement game was and even to a certain degree what is a worker placement game.


I do believe that in a certain way worker placement games find their roots in RTS (real time strategy games such as Starcraft, Dune 2000 and Command and Conquer) with the idea of creating workers for specific tasks and assigning them to specific buildings in order to use the building’s power. This core idea then found itself in Puerto Rico, with the idea that once a player acquired a building, they still had to assign workers to it in order to gain its special power. Of course, at its core, Puerto Rico is really a role selection game, which is not today’s topic. Maybe another time…

What are Worker Placement games? Well, let’s look into it.

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The Mechanics: I Split, You Choose

Welcome to the first instalment of The Mechanics, a new monthly feature where I will look at an interesting boardgame mechanic and see how it can be used/re-purposed for video games. The idea is to see what is available out there for the plundering and see if we can come up with something quite cool.

While I will focus on specific mechanic, I might take small detours every once in a while into families of games and shift the focus a little bit in those, by looking at how some principles of video games can be applied to them.

Stick around, hopefully this will be a very interesting series. I know it will be for me!

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