I have to confess that I have no great love for racing games in general. For me, those that don’t focus on the race per se are far more interesting and successful (like Royal Turf) than those which try to recreate something that is really all about reflex and endurance. For me, they all feel like an exercise in getting the right roll/card more than being able to recognize a key moment and take advantage of it. Well, that was true until now…
I’ve been talking a lot about Thunder Alley in the last few weeks and with good reasons. Not only is it relatively easy to explain, it also accommodates up to 7 players and keeps everyone on their toes. I never thought I’d say this about a racing game, but it’s quickly is making its way in my top 10 of the year, if not top 10 of the last ten years (I should do such a list at some point). Why is that? well, let me tell you all about the NASCAR game that wasn’t a NASCAR racing game…