In a deck building game, the player all start with the same, small deck and, through the play of cards, add or remove cards from their deck, honing them so that they can become more powerful. In a way, it’s like tuning a car or perfecting a snippet of code or optimizing an economic engine. And it is exactly that idea (draw a hand of cards, use the cards to get more cards, shuffle and draw) that makes them interesting. How do you make something that does exactly what you want before you opponent does it? Can you really add that one more card or will your deck collapse in a mess?
Being a relatively new game mechanic means that there is a lot of space for games to innovate and for the most part, all the new deck builders have tried new twists and turns, but all seem to miss something, at least as far as I’m concerned and that is some fast, direct interaction with your opponent. This is the aspect that Puzzle Strike strives to improve and does so beautifully by turning the deck building genre into a highly competitive experience.