
Keyflower
I had the chance to play twice this week and in both sessions, I revisited games that I had played recently, namely Keyflower and Puzzle Strike. Both titles got stuck in my head the first time I had a chance to bring them to the table and this, for very different reasons. One is a very thinky game where you need to adapt to what is available at the moment, the other is more of an optimization game where you need to build up your deck in order to beat up the other player.

Puzzle Strike
Part of the reasons has to do with how little downtime there is in both games once you know how the systems work. Neither of them have very complex systems, but the decision space and the consequence of these decisions can be quite complex and have very deep ramifications, and this for different reasons.