Tag Archives: City Hall

Quick Impressions: Post-GenCon

I know that a lot of board gamers put a lot of stock in Essen as being the great big convention that has all the new releases, but for the last two years it is starting to feel like there is a shift, or at least a change in the board gaming world. To me at least, GenCon seems to be the place where lots of new, interesting games are coming out. Add to this the combined effect of all the KickStarter projects that are trying to come out around the same time and August is feeling more and more like Christmas.

This is my roundabout way of saying that a lot of new games showed up at my house in the last few months and I haven’t had a chance to play them enough times to review properly or simply haven’t had a chance to play some of them yet! So, instead of a review, I offer to you, dear reader, Part One of my 2 (or 3) part series of quick impressions. Strap in, because there’s a lot of games to cover!

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Kickstarting some games: Captains of Industry/City Hall and Golem Arcana

Another week, another few games backed on Kickstarter. There’s always a certain thrill about backing a project: you can see the glint of something promising there and, when you combine that raw idea with some of the stretch goal, you can see how its creators really feel about the game. Now, there are people who will say that Kickstarter has changed, that the projects on there are not like they used to be. Presentations are slicker, projects are closer to completion. Sure, but somehow, I don’t have a problem with that. It makes me more confident in a project than something that seems to have been thrown together at the last minute. If you put care in your KS campaign, you make me feel like you’ve put care in the game itself, which can only be a good thing.

There are two kinds of projects on Kickstarter: those that are made by people who believe that their projects are done and that nothing more can be added to them. Those tend to have very few, if any, stretch goals and not a whole lot of attention on how their games are sold: no rules preview, no gameplay videos, etc. And then there are those who’s creators really believe in them and want to make sure a lot of people get them and that are ready to expand on their visions. These are the very best and these are the type I backed this week.

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